Loaded CD Image: /home/retropie/RetroPie/roms/psx/Cool Boarders (USA).cue. Here is the runcommand.log file:Įxecuting: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so -config /opt/retropie/configs/psx/retroarch.cfg "/home/retropie/RetroPie/roms/psx/Cool Boarders (USA).cue" -appendconfig /dev/shm/retroarch.cfgĨ0000000/1f800000/1fc00000/00000000/00000000 Keep in mind there are NO core overrides and this is with stock retroarch settings which use OpenGL.I'm not sure if this can help someone else, but it did not help me understand where the problem lies. I cant believe i had not even tried that even by accident.Įdit: I ended up recording a video of this along with what actually works as a fix. If on both OpenGL and Vulkan you want your battle swirlies and they just stopped working start the game, toggle ANY option on and off in Retroarch then resume the game and everything is fine. The swirls work fine initially then stopped working entirely for some unknown cause however i was reading this issue which had a very valid workaround: I replicated the same scenario with another device as well. Same with the GL renderer as mentioned before if this is what you're reading. Retroarch starts, but it just goes to a black screen and I have to close the app Dreamcast GameCube Game Gear Gameboy Advance Sonic Adventure Hopefully he provides cdi or plainfiles Avvia Retroarch e carica la rom contenente piu dischi dalla nuova playlist 'Dreamcast' Avvia Retroarch e carica la rom contenente piu dischi dalla nuova playlist. Using the Vulkan renderer worked great for a while then all the sudden mid game my battle swirl went away and all i get now is a black screen with this as well. To reply to my own post with more info.I believe this to be a bug with the Mednafen core and/or Retroarch. Sink or Swim: Sometimes the levels are filled with. Secret of Evermore (PAL) Randomly freezes when the background music changes. Mechwarrior 3050: Black screen after the Activision logo. Mecarobot Golf: The ground 'wobbles' during gameplay. I wonder if there's something that gets saved to the opengl libraries somehow. Masters New Harukanaru Augusta 3: Graphical corruption during gameplay. Instead of starting over i can switch the video driver in psx from OpenGL to Vulkan and everything is hunky dory. Im searching for a needle in a haystack as far as im concerned now.Įdit: I seem to have found a temporary solution.maybe permanent since there isnt much downside. Uninstalling and reinstalling retropie removing everything in /opt/retropie made no difference so there must be a file outside of that. I was even able to replicate the scenario using my laptop, but this time i had to save the shader change, exit the core and reload my file to get the black battle swirly. I left everything alone and started the game with no change at all.Anyone have any ideas? Is there perhaps another file that pertains to shaders in this particular core? I also removed all beetle-psx entries from the retroarch-core-options.cfg file just in case basically resetting the core before even trying to see if the first fixed it. I exited the game and changed a line in opt/retropie/configs/all/retroarch/config/Beetle PSX HW/Beetle PSX HW.cfg from video_shader_enable = "true"to video_shader_enable = "false" 9 to 5 jobs that pay well without a degree. Also read: How to Set Up RetroArch, The Open-Source Cross-Platform Retro Game Emulator 1. It just goes to a black screen then your battle starts so gameplay isnt effected and the effect worked fine until the moment i loaded that shader.so wise man thinks if he removes the shader then hit apply, tada magically fixed! Well that didnt work at all. Here we run through the most common Retroarch issues and fixes to get it working again.It looked great, but what i noticed immediately is that the framebuffer effect - battle swirl in ff7 stopped working. I was in the middle of playing ff7 using beetle-psx on my x86 build and decided to load the CRT-PI shader mid game.
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